#pragma once
#include "GLTriangleBatch.h"
#include "ThreeDObject.h"

class JetPlane: public ThreeDObject {
private:
	GLfloat vPlaneColor[4];
	GLTriangleBatch planeBatch;
public:
	JetPlane(GLShaderManager* shaderManager,
			GLGeometryTransform& transformPipeline, GLTriangleBatch triangles);
	void apearOnScreen();

private:
	void fillBatch();
	void fillPlaneColor();
};
